Mudborne Game - Uma visão geral
Mudborne Game - Uma visão geral
Blog Article
It’s no coincidence that two of the frog’s traits map to the temperature + moisture of your cultivators…
Mushrooms will not grow outside their general environment, so you'll need to have access to each of these locations in case they appear.
Mushrooms require precise heat and moisture conditions before they'll grow, so while certain mushrooms grow in extremely common conditions, you'll need to keep your eyes peeled as conditions change throughout the day.
Rift Breach was a small game made in 3 weeks as part of a personal game jam by Ell. Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, they wanted to experiment with having the player themselves decide the layout of the dungeon, and how that would effect 'keys' being a resource.
In addition to the location around the map, you'll also need to pay close attention to the heat and moisture in the air at any given time, since this is where mushrooms can get tricky to pin down.
You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.
For a hint at which mushrooms you'll need to alter genetics required to open Reflection Ponds, check out the little signs just beside the pool itself - these offer a hint at which mushrooms to use in your magic mud to create the frog that opens that Pond.
You’ll also have more control over viewing and modifying traits, reverting generations, cloning generations, mass-producing frogspawn/tadpoles - plus plenty of other frog species and variants to find and experiment with.
With two dozen unique mushrooms to discover around the various Atlas sections, you’ve got your cultivating work cut out for you!
Use Composters To Encourage Spore Growth If you're not willing to wait for nature to take its course and spawn a few odd mushrooms around the world, you can always use cultivators around the map to grow mushrooms when conditions are right.
The game is still in development, with a release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.
Bees are integral to our gameplay, as they are to our real-world ecosystem. As part of our charity efforts Mudborne Game we will be donating a portion of the money we make towards national and international bee, beekeeping, pollination + conservation charities. Download Assets Development + Art ellraiser
I introduce ancestry towards the end of the spawning pools - I didn’t want to have things too complex just for the demo/tutorial region, but in the full game there’ll be a lot more advanced frogs requiring some clever magic mud across several generations to form.
When you spot them, mushrooms need to grow from spores before you can collect them, which takes a bit of in-game time. This can be frustrating as the weather conditions change, so look for new mushrooms right when the weather changes, since you may have a relatively small window to find them.
There’s other bits that I don’t want to spoil, but I think that should give you a good idea of what to expect!